what to do after i got the battery resident evil walkthrough
Resident Evil two - C4 Detonator location and Battery utilise explained, how to kill Lickers
Where to find the C4 Detonator and Battery in Resident Evil two.
C4 Detonator and Battery locations in Resident Evil 2 are your next objectives after you lot've visited the Courtyard and Art Room.
Doing so allows you to reach the third and final Medallion location.
Looking for something else? Visit our Resident Evil 2 walkthrough for more than help.
Where to observe the C4 Detonator location
You have several new items - the Cutting Tool, Round Handle from the East Office and the Weapons Locker Key Card from the 2F Art Room - so it's worth going back to the West Wing. Go along the 1F, retracting your steps from earlier through the Reception, sprinting down the corridor that'south now flooded with zombies.
When you lot reach the Operations Room again, you tin at present enter the door to the s by using the Cutting Tool, letting you explore a new room. Notation at this point, you should be told you tin can safely dispose of the Cutting Tool now it's been fully used, every bit indicated past the modest tick. Select it, then dispose, to ditch information technology from your inventory.
On the desk-bound is an Electronic Office. Examine it, turning it around and pressing the button prompt, to change it to the Detonator (No Bombardment). This is for the 3F West Storage Room - just as suggested, it's missing a battery.
Elsewhere in this room there is a Green Herb, diverse ammo, and a hint at a locker lawmaking on the wall - CAD. Remember this, as we'll exist headed in the direction of that locker right now.
Where to notice the C4 Detonator Battery and how to employ the Battery
When ready, head west into the corridor outside the Safety Eolith Room and W Office. Head into the Safety Deposit Room and use the Weapons Locker Keycard at the end to become your hands on the Shotgun (as Leon) or Grenade Launcher (as Claire).
This can down a zombie in a blast or 2, simply nosotros'd recommend saving information technology for emergencies and more powerful enemies, especially equally y'all can sprint past most zombies, or take them down with the masses of Handgun ammo lying around.
Head north-west, upwards the stairs to the 2F locker, where yous tin can open the locker with the Locker Code provided earlier (there are Shotgun Shells or Flame Rounds inside, depending on who you are playing as) and able to utilise the Circular Handle to stop the steam blocking the manner into the Shower Room.
There is nothing else here of interest apart from some lockers with some ammo inside. Proceed through to the corridor at the far west end of the 2F - and brand certain you accept the Shotgun (Leon) or the Grenade Launcher (Claire) and some health items handy.
How to kill Lickers in Resident Evil 2
Grab the ammo on the left, and go ready to confront your first Licker. These creatures are bullheaded, so they won't run into you if you are nearby, simply they will react to sound. You can safely walk around, simply that will all the same slowly attract them to you. It means you can pass them if you have room, just in a tight corridor like this, a fight is the best way to deal with them in one case and for all.
Otherwise, if y'all have a Flash Grenade, that is an fantabulous way to daze them before running past.
When fighting with these guys, keep your altitude to avoid its tongue and pouncing. If you are playing Claire it's much easier equally the Grenade Launcher works at range and takes simply a couple of rounds, but as Leon, it's non as simple, requiring y'all to get much closer with the Shotgun. Go on calm as it's scurrying around and it'll be downed in no time.
When done, enter the STARS Office door halfway down the corridor. Enter the function to your left, and get the Battery from the desk-bound - combine it with the Electric Part / Detonator (No Battery) from earlier to create the Detonator.
In that location's likewise an Internal Memo File from the far finish of the room, giving you lot the Safe Code combination for the 1F Due west Part, which will requite you a Hip Pouch for more inventory space. Otherwise, the STARS Office has a PC you cannot use yet, and an assortment of consumables such as ammo littering the room.
Playing the DLC? Check out our list of Ghost Survivors Mr Raccoon locations. Elsewhere, our full Resident Evil two walkthrough explains every attribute'south of Leon and Claire's campaigns, including C4 Detonator and Bombardment locations, Center Key location, how to cease Mr X, the Clock Tower puzzle, Sherry block puzzle in the Orphanage, the Power Panel Parts puzzle solution, how to escape the Incinerator and the Chess Plug puzzle solution. Not merely that, nosotros besides provide all Locker Lawmaking solutions, the Leon Desk-bound puzzle solution, all Resident Evil ii Rubber Codes and Portable Safe solutions and the Hiding Place locations.
How to utilise the C4 Detonator
Time to make use of that Detonator. Caput back through the showers and up the stairwell to the 3F, and head to the West Storage Room. Find the C4 on the south side of the room, and employ the Detonator.
Stand dorsum to avert the explosion, and head through to find the Maiden statue and tertiary Medallion puzzle.
In one case collected, a Licker and a zombie will emerge when you lot progress back through the Westward Storage. You lot cannot outrun them hands as the way to the Library has been blocked by a fallen locker, so fighting them will be your best bet. When cleared, caput through the Library back to the Chief Hall by moving said locker.
If you oasis't already, information technology's worth using the Spade Fundamental on the west side of the Master Hall 1F, providing access into the West Role, and allowing yous to dispose of the Spade Key.
Now you have all iii Medallions, enter them into the Goddess Statue in the middle of the Main Hall 1F, and had into the Underground Facility.
Source: https://www.eurogamer.net/resident-evil-2-walkthrough-guide-leon-claire-6001?page=9
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