Max Payne 3 Here I Was Again Halfway Down the World Dialogue Script

I Card Left to Play is the fourteenth and final affiliate in Max Payne 3.

Plot [ ]

The mission starts as Wilson Da Silva dropping Max off at the Piratininga Airdrome in downtown São Paulo. Max tries to sneak into the departure gates, but UFE officers spot him, and he runs onto the luggage conveyor. Max takes off his jacket, sunglasses, rolls upwardly his sleeves and loads his gun. UFE officers are storming the baggage handling room, and a gunfight ensues. Max manages to get into the back part expanse of the airport where more UFE officers are. The officers are subsequently killed in the emerging shootout. Max then reaches the personnel bath to observe painkillers and Anders Detling can be seen (if yous find him in previous chapters) in the bath stall.

Max reaches the main terminal in hopes of finding Victor and Becker at that place, but no avail. Max goes into train station guarded past UFE. It leads to the next final. Max kills the special forces before boarding the railroad train. While on the railroad train, more soldiers shoot at Max, and he quickly eliminates them. A helicopter flies over the train, equally it leaves the tunnels, sending another UFE team aboard it. Upon eliminating them, Max notices a road blockage and jumps onto the other train as this one crashes into the concrete blockage. Max arrives at the station and sneaks by the guarding UFE into the Branco hangar where he locates Becker and Victor every bit they ready to get out. Victor gets aboard, equally a gunfight ensues as UFE calls for backup, and three units get in at the scene.

Becker is heavily armed with a grenade launcher and a riot shield. The aeroplane leaves the hangar and heads for the track a trivial subsequently the police car arrives at the hangar. After Max successfully kills the units, he runs onto the portable stairs attempting to shoot Becker, merely hits his airborne grenade, bravado off his left arm. Max rises upwards to execute the badly burned Becker every bit the role player has a choice to shoot him or let him die. After Becker has died, Da Silva is heard telling Max to 'get the plane'. He drives by the hangar and Max picks up Becker'due south grenade launcher. Max and DaSilva bulldoze towards the moving plane, as Max kills all UFE guarding it.

They manage to catch upwards to the plane, and Max blows up the engine, taking Victor's airplane down. Victor survives the crash and is arrested by Max and DaSilva. Max attempts to shoot Victor, just DaSilva persuades him to let justice accept care of him. Victor so taunts Max by maxim he will walk. Max agrees by saying "You'll walk...WITH A LIMP!", and proceeds to stomp on Victor'due south leg, giving him a painful chemical compound fracture.

A calendar week afterwards, in Bahia, northward of the state of São Paulo, Max is seen at a beach bar with a canteen of beer, watching the news. He learns that the 55th battalion of UFE has been disbanded until farther detect and that Victor Branco, who was accused of laundering coin for the scheme to fund his entrada for mayor, was found hanged in his jail cell, but it wasn't determined whether information technology was suicide or homicide.

Max walks off with a duffle bag, staring into the sunset as the screen turns black.

Boss Fight Strategy [ ]

You lot're fighting xviii men total; Becker (who is impervious to the damage while he uses a riot shield to cover his entire torso), vii officers(1 is on the airplane), eight full from the 2 jeeps and 2 from the police force car. For maximum efficiency, make sure use the Auto 9 mm guns and aim for their heads.

Becker always fires grenades each time a unit of measurement arrives at the hangar; in one case when the 2 military jeeps go far and once again later when the police patrol car arrives. Information technology's recommended that you shoot those grenades instead of dodging, although if yous are latched to cover Becker will take to fire a 2nd shot in order to kill Max.

It'south important however to remain vigilant, equally for Becker still has a trend to fire grenades in-between the arrival of his reinforcements (this is more likely to occur if you're too close to him; anywhere in forepart of the baggage cover).

Don't get out the expanse past the baggage covers, considering a cutscene will trigger and Becker volition be seen getting a fatal striking on Max with his riot shield and grenade launcher combo resulting in a death screen.

This way

Character [ ]

  • Max Payne
  • Wilson Da Silva
  • Armando Becker (Killed)
  • Victor Branco (Killed)
  • Anders Detling

Deaths [ ]

  • Armando Becker - Maimed by Max Payne via grenade, and then either executed past Max or bled out.
  • Victor Branco - Hanged in prison, either due to suicide or murder.

Soundtrack [ ]

  • HEALTH - Time to come (Airport Version)
  • HEALTH - Pain
  • Health- Tears (Ending and Drome Version)
  • Wellness - Max Finale
  • HEALTH - Severin (Instrumental)

Special Fail Scenes [ ]

  • If Max attempts to leave the boss fight expanse, Becker volition fire his grenade launcher, in which Max is seen existence diddled dorsum by it.
  • If Max fails to shoot the grenade while jumping towards Becker, he will be blown up past the grenade.
  • If Max fails to destroy the plane earlier it takes off, the plane takes off with Victor on board, with Max expressing his frustration by slamming his arm on the hood of the automobile.

Video Walkthrough [ ]

Max_Payne_3_-_Hardcore_Walkthrough_-_Ending_Final_Chapter_14_-_One_Card_Left_to_Play

Max Payne 3 - Hardcore Walkthrough - Ending Final Chapter 14 - One Card Left to Play

Collectibles [ ]

Max_Payne_3_-_Collectables_Guide_-_Chapter_14_Golden_Guns_&_Clues

Max Payne three - Collectables Guide - Chapter 14 Golden Guns & Clues

Trivia [ ]

  • After meeting Anders in the bathroom, if the role player re-enters it, he volition be gone.
  • Sparing a "dis-armed'" homo will earn a thespian a Bad Day Becker multiplayer death match skin and also a secret achievement/trophy (see obtainable trophies below).
  • In the concluding cutscene, the Bahian bartender turns up the volume of his TV by using a remote controller. However, his Television set is an former model with a mechanical tuner and manual volume control, which is nigh probably made in the '70s and should not exist remote-controllable unless extensively modified.
  • Salvador is located in Bahia, and is likewise the place where Passos and Giovanna will exist staying, so it's possible that Max and Passos will meet again.
  • In the K Theft Auto serial, two planes closely resemble the individual jet in the last chapter, the Ghawar and the Miljet.
  • Affiliate 14 is the merely chapter in which the Desert Eagle is granted to the player automatically, although information technology is accompanied past little ammunition that cannot exist replenished at whatsoever signal in the level given its unique ammunition type.
    • If one were to start Affiliate 14 on a unlike checkpoint, they volition instead be given a 608 Bull.
  • Strangely despite Max having encountered grenades on several occasions earlier this final chapter of the game, when they are used later in the departure lounge, it is the kickoff time Max will express disappointment at their deployment by the UFE (or any enemy faction for that affair); at the times they are detonated he volition sarcastically ask "How did yous (UFE) get those (grenades) past the TSAs." or "Just perfect. Grenades."
  • At the end of Max'southward journey, utilizing the tram system at the airport in guild to attain Victor and Becker, if before Max exits the tram the thespian performs a backwards Shootdodge towards the rear window of the tram facing the stop of the station, then moves Max backwards to go him support, he will take a chance to glitch through the object and appear outside and complimentary to explore. From here it can be found structures at the station such as staircases and room walls have no standoff and the player tin can fifty-fifty prematurely meet the surface area for Max's final confrontation with Becker. Becker at this indicate appears as an unanimated version of himself in a T-pose and can be riddled with bullets by the histrion if they wish to do so. To escape from the exterior merely reload the last checkpoint.
  • This level features an instrumental and slightly remixed version of "Severin", a song recorded by HEALTH back in 2009.
  • If the player reloads the checkpoint for the airport terminal where "HEALTH - Tears" starts playing, it starts the song differently than it does when commencement entering this department.
  • The song that plays in the waiting surface area of the airdrome (HEALTH - Tears) is theorized by many fans that it is the souls and voices of Max'due south wife, Michelle along with all of those Max lost telling him to requite up on his path of destruction.
  • Strangely, in Something Rotten in the Air, Max is seen against a dying Becker with a PT92, only in this chapter, no PT92s are available and the simply sidearms available are the 1911s, 608 Bulls, and the DE .50s. Also, the sidearm that Max possesses is entirely upwards to the actor by this time.

Obtainable Achievements/Trophies [ ]

YPAMTF.png

You Push A Human being Too Far (secret)

Don't Shoot The Dis-Armed Homo

5 Gamerscore / Bronze Trophy

Theroadkill.jpg

The Road Impale Behind Me

Total Everything On The Rails

10 Gamerscore / Statuary Trophy

Part3Complete.jpg

Function III Complete

Consummate Part III Of The Story

twenty Gamerscore / Bronze Trophy

Ach2.jpg

Experience the Payne

Story Complete [MEDIUM]

30 Gamerscore / Bronze Trophy

Ach 3.jpg

Serious Payne

Story Complete [HARD]

50 Gamerscore / Silvery Trophy

Ach1.jpg

Payne in the Ass

Story Complete [HARDCORE]

20 Gamerscore / Bronze Bays

Ach 4.jpg

Maximum Payne

Story Consummate [OLD Schoolhouse]

80 Gamerscore / Gold Bays

Max Payne Chapters

Max Payne

The American Dream Prologue · Roscoe Street Station · Alive from the Offense Scene · Playing It Bogart · The Blood Veins of New York · Let the Gun Do the Talking · Fearfulness That Gives Men Wings · Police Brutality · Ragna Rock · An Empire of Evil
A Cold Twenty-four hours in Hell Prologue · The Baseball Bat · An Offering You Tin't Refuse · With Rats and Oily Water · Put Out My Flames With Gasoline · Angel of Expiry
A Flake Closer to Sky Prologue · Take Me to Cold Steel · Hidden Truths · The Deep Six · Backstabbing Bastard · In the Land of the Blind · Byzantine Power Game · Nothing to Lose · Hurting and Suffering

Max Payne 2: The Fall of Max Payne

The Darkness Within Prologue · Elevator Doors · A Criminal Mastermind · The Depths of My Encephalon · No 'United states' in This · A Sign of Her Passage · A Linear Sequence of Scares · The Million Dollar Question
A Binary Choice Prologue · The Things that I Want · In the Middle of Something · Blowing Upward · Routing Her Synapses · Out of the Window · The Genius of the Hole
Waking Upward from the American Dream Prologue · Too Stubborn to Die · On a Crash Grade · A Mob-War · Dearest of All My Friends · A Losing Game · There Are No Happy Endings · Love Hurts · That Old Familiar Feeling

Max Payne 3

Office I Something Rotten in the Air · Nothing But The Second All-time · Just Another Day at the Office · Anyone Can Buy Me a Drink · Live If Not Exactly Well
Part II A Dame, A Dork, and A Drunk · A Hangover Sent Direct from Mother Nature · Ain't No Reprievement Gonna Be Establish Otherwise · Here I Was Again, Halfway Down the Earth · It's Bulldoze or Shoot, Sis
Part III Sun Tan Oil, Stale Margaritas and Greed · The Bully American Savior of the Poor · A Fat Bald Dude with a Bad Temper · I Carte du jour Left to Play

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Source: https://maxpayne.fandom.com/wiki/One_Card_Left_to_Play

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